"Brave was a labour of love, every pixel that is on the screen was painstakingly placed, and the response from fans, the animation community and cinema goers has warmed our hearts. Thanks for this incredible recognition."
Currently visual effects supervisor at MPC in London, Adam's CV reads as the who's who of the VFX world with roles at Weta, DreamWorks and Tippett Studio leading to film credits that include everything from Jurassic Park to Lord of the Rings.
CG supervisor at Animal Logic, Aiden has worked on a diverse collection of projects, including Moulin Rouge, Matrix: Reloaded and The Lego Movie.
Aiman is a freelance 3D artist based in Los Angeles, CA. He enjoys telling stories and making characters for animation, toys and 3D print. With a generalist background, he has six years of experience modelling, texturing, rigging and rendering.
Alex is founder and director of The Gnomon Workshop and of the Gnomon School of Visual Effects. Alex has dedicated the last decade to educating students and professional artists around the world.
Co-founder of Gimpville, a small Norwegian-based VFX house doing a mix of both feature film work (Kontiki, Trollhunter, Headhunters, Ragnarok and The wave - Norway’s first destruction movie), and VFX/animation for various commercials and shortfilms.
Allan is a VFX supervisor and technical director working in Hollywood for many of the world's leading studios such as Blur Studio, ILM and Ubisoft. Allan's film credits include Star Trek 2, Transformers 3, The Last Airbender, Flight and Superman Returns.
Andre has always had a passion for digital animation. Several years ago he co-founded the first school in Portugal catering for the CG industry. After five years of working at the school, the Trojan Horse was a Unicorn was the next step along the road.
Angie Taylor is an animator, illustrator, creative director and a product specialist. With lynda.com she has also created a range of video training workshops.
Antony has been provoking pixels since the early 1990s. In that time he has worked for some top studios, written books and created tutorials.
Ash has been The Foundry's lead designer for three years and works to create the brand identity and all the stunning visuals for the leading CG software company.
Ben Mauro is a tutor at FZD, a studio founded by Star Wars concept artist Feng Zhu and one of Singapore's most successful training studios. Ben has worked as a concept and character design artist on Elysium and The Hobbit among other major films.
Two-time Academy Award winning VFX supervisor, Bill served as overall VFX supervisor for Life of Pi. Over 18 years he led teams at Rhythm & Hues, overseeing the VFX on The Golden Compass. He is working with Legendary Pictures on Warcraft (2016).
As President of the Americas, Brad heads up The Foundry’s US operations with a focus on expanding the reach of 3D technology. He has over 20 years' experience and ran the 3D division at NewTek before co-founding Luxology and creating Modo.
Laika's director of rapid prototype, Brian has developed the use of 3D printers for facial animation at Laika. Brian won an Annie Award for Special Achievement in Animation for his work on the Academy Award-nominated Coraline.
Christian is a senior VFX supervisor at The Mill’s New York studio. He has 16 years of experience and recently led the 3D team for PlayStation, DirecTV and Diet Coke. His work has won numerous awards, including a Gold Cannes Lion.
Currently the creative director at Chaos Group, Christopher was previously lighting supervisor at Digital Domain. His film work includes Thor, Enders Game and X-Men: Days of Future Past.
A founding member of Reel FX, Chuck Peil is a respected leader and innovator in entertainment with over 50 theatrical, location-based and television projects to his credit, including the Golden Globe and Critics' Choice nominated The Book of Life.
Cirstyn Bech-Yagher is a freelance CG artist and educator, with over a decade's experience in 3D. Her clients include AMD, DAZ 3D and Future plc. In addition, she is a senior project manager for Centerpoint and a former test manager for Opera Software.
Daniele is general manager and producer at The Gnomon Workshop. He has worked with Alex Alvarez and Neville Page in creature animation for Prometheus and with Robert Nederhorst on Prodigal, a sci-fi short. He has also worked as a lead VFX artist on Exoids
Daniil has worked in feature films since 2007 and is a proficient CG artist who specialises in texture painting, with experience of working in high-end VFX and feature animation projects such as Pacific Rim and Star Trek Into Darkness.
Darren manages the European team of M&E AutodeskExperts; before jumping ship to Autodesk he worked in CG across various roles mainly as a texture artist and lighting TD, winning several awards along the way.
Dave has been working in animation and VFX since 1992 and is joint head of 3D at Jellyfish. Prior to this, Dave worked as a senior 3D artist and supervisor and his talents include compositing and matte painting.
Dave is a London-based automotive CGI artist working for the creative production agency Saddington Baynes.
Dave Wilson is a commercial and cinematic director at Blur Studio and has worked on The Elder Scrolls Online, Prey 2, Planetside 2, Star Wars: The Old Republic and Star Wars: The Force Unleashed 2.
David is senior cinematic artist at Blizzard creating matte paintings and VFX for Diablo 3, Starcraft 2, and World of Warcraft. David has eight years experience in visual effects.
Davide Bianca is founder, CEO and executive creative director of Saizen Media, an award-winning full service digital creative agency with offices in Los Angeles and Milan.
Diego Gadler studied Architecture in 2000. Since then he has been working in the architecture industry. After many years working at Stack-Studios, he founded the online 3D Character and Animation Software marketplace, www.axyz-design.com.
Eamonn Butler is Cinesite’s director of animation. He has recently overseen the company’s work on Edge of Tomorrow and Hercules. His extensive credits include John Carter, Harry Potter and the Order of the Phoenix, Hellboy 2, and Paul.
Eoin has worked in the graphics industry since the late 1990s and has experience both on consumer and workstation products. He is currently the product marketing, senior consultant at Dell.
MPC CG supervisor Fabian started his career in VFX in Germany. He joined the MPC London commercials team in 2011 as a CG supervisor. His credits include Channel 4's award winning idents and a game trailer for Assassin's Creed, Black Flag IV.
Gareth is the Technical Director at Mi, he has worked in the CG industry for over 10 years and has received numerous professional accolades for his work.
Gavin is co-head of 3D at Double Negative. Gavin began his artist career as effects TD then worked up the ranks. Gavin’s film credits include The Sorcerer's Apprentice, Harry Potter, 2012, Inception, the Dark Knight Rises trilogy and Man of Steel.
Glen runs SouthernGFX, a Cheshire-based studio offering a wide range of services, including 3D modelling, illustration and visualisation. SouthernGFX specialises in digital characters and creatures.
Graham is CTO for Double Negative worldwide. Graham joined DNeg in 2002 and worked as artist, CG, 3D and VFX supervisor on shows such as Batman Begins, Harry Potter, Hellboy 2 and Total Recall before moving onto a site role managing DNeg's 3D department.
Creative director at Ingenuity, Grant has been in post since 2006. He recently wrapped up work on the Power/Rangers short film.
As CG supervisor with Platige, Grzegorz Kukuś has experience on projects in film, video games and advertising.
Gus is currently RealFlow product manager at Next Limit Technologies. With over 15 years' experience in CG, he has worked in different industries, from games to VFX and TV animated series. New challenges ahead: trying to master UX, and experimenting with
Gustavo Capote has over 12 years of 3D visualisation experience. He leads GC-VFX's studio acting as art director. A sought-after speaker at industry conferences, he has received numerous professional accolades.
Hal Hickel is a VFX animator for Industrial Light & Magic. At ILM, he’s worked on many of the major projects such as Star Wars Episode 1 and 2 and also on the first three Pirates of the Caribbean and Pacific Rim.
Ian Fenton's work as a writer and director has won nominations and awards from BAFTA, the London Short Film Festival, the San Francisco International Film festival to name just a few. He is currently the creative director for Northern Stars.
Iñaki is co-founder, photographer and CGI artist at Leonard Blum. Leonard Blum is an advertising photography studio specialising in advanced retouching techniques, film and VFX. Leonard Blum also runs CGI, creative retouching and photography courses.
Since joining Autodesk in 2005, territory manager Jamie has given inspirational presentations throughout Europe. Hired as a 3D solution specialist, he brought production proven experience to the role, making him a familiar face within the industry.
Jeff is head of R&D at Double Negative. He notably wrote the DNB voxel renderer in 2004 for Batman Begins: it has since been used in over 50 films; and developed DNeg's own 64-bit version of the 2D compositing software Shake.
Jeff Mottle is the CEO and owner of CGarchitect, the leading online magazine and user community for the architectural computer graphics industry.
Jess is head of CGI Production at Aardman Animations. She started working for the company in 2008, after moving from London, where she was a live-action producer in commercials, fashion and photography.
Jim is editor of CG Channel, and editor of ArtStation's online magazine. He was previously editor of 3D World magazine. He recently served as development editor on Focal Press's Production Pipeline Fundamentals for Films and Games.
John aka JJ, or just Jay, is a creative hybrid designer who tries to be involved with anything from the digital world. He’s a passionate designer but is also a technical person in the world of visual effects.
Former Blitz Games Studios' art director, Jolyon is now a freelance art director. He has spent the last decade on games development teams working as an art director and technical artist across a wide variety of titles.
Freelance illustrator, animator, owner of Pokedstudio. Creating cute little characters and the worlds they inhabit is how he spends his days. His commercial clients include MTV, BBC, Sony, Microsoft, HP, Hasbro, Mattel, Disney and Nickelodeon.
Graduated from the School of Fine Arts in Painting from UFRJ and by the University Veiga de Almeida in 3D Animation and Design Digital. Jorge currently works at Studio NutsLocomotyva.
Jose has dedicated over 20 years to the CG industry, working for some of the most renowned schools and studios in Spain, France, Great Britain and the United States. He is currently 3D Lead at Psyop.
Ken McCuen works in the feature film industry as a matte painter and concept artist. He has completed artwork for Scott Pilgrim Vs. The World, Game of Thrones, and Silent Hill Revelation 3D.
Kevin has been a lead character artist in the games industry for 16 years, at Relentless, SCE London and Climax Studios. He specialises in character production, rigging, facial rigging. His credits include Sudeki and Silent Hill: Shattered Memories.
With over 25 years of experience in the high-end graphics business, Lee was part of the development team at Alias/Wavefront for Maya and was awarded the much coveted Maya Master status in 2007. He is currently technical director at Escape Technology.
Leonard has been building the world's best CG communities for over 15 years. He founded ArtStation, CGSociety and Ballistic Publishing. His company Ballistiq Digital helps CG companies build great communities including Autodesk, NVIDIA, Gnomon and more.
M Scott Spencer
M Scott Spencer is a creature and character designer who has worked in the entertainment industry for over 12 years. M Scott is also the author of ZBrush Creature Creation and ZBrush Digital Sculpting: Human Anatomy. He currently works at Weta Workshop.
Mai-Ling is currently the CG supervisor on the Penny Dreadful Showtime Series. Her extensive work in photo-realistic VFX for film and television spans nearly every facet of the 3D and DMP production pipeline.
Marc is a senior design director in Framestore's New York Design team and recently created the title sequence for Alex Gibney's Bafta-nominated documentary We Steal Secret: The Story of WikiLeaks.
Marcelo Vignali is a respected production designer, art director and visual development artist. He has worked in animation for over 25 years, on projects such as Atlantis, Open Season and Surf's Up.
Matthew is a DMP supervisor at Mr. X, Toronto and artist exhibiting his paintings internationally since 1996. He was nominated for a Primetime Emmy in 2001; and was a finalist in the BP Portrait award in London, UK in 2011.
Mat is a VFX supervisor at Spin VFX. He started in commercials and moved into TV/feature films. He also directs animated commercials at House of Cool Studios, and recently directed the 2nd unit on both Hemlock Grove and Reign.
Mike Griggs is a freelance concept 3D, VFX and motion graphics artist working across television, exhibition and digital design.
Milan Schere is a VFX artist specialising in matte painting, concept art and environment design for film and television. Milan currently works as senior matte painter for Mr. X Inc. in Toronto, creating photo-realistic digital environments.
Neil is a concept/matte painter, art director and digital designer who enjoys working with different clients in film ( post and pre-production) and advertising, and general digital content design.
Nicolas Hernandez is a VFX supervisor and head of 3D. He’s one of six founding owners of Milk, a London based, boutique VFX facility, launched in June 2013.
Oliver is a freelance director. He co-founded Kompost, an animation/design studio. Oliver has received various awards and his works have been nominated for several Annie Awards.
Pascal Blanché is a world-renowned digital artist. Having worked on Kaena: The Prophecy, the first French-Canadian all-CG movie, he is currently an art director at Ubisoft, where he art directed Myst IV: Revelation and Naruto: Rise of a Ninja and more.
Paul co-founded the creative film, and animation and synthetic architecture company Factory Fifteen. He trained in architecture and animation at both Oxford Brookes and UCL. Paul is now a creative director of Factory Fifteen.
Paulo is a freelance Nuke Compositor at Logan NY, who's credits include Iron Man 3, Spider-Man and The Avengers.
Rebecca-Louise Leybourne is a motion-capture tracker at The Imaginarium. She works on stage with real-time and head-mounted cameras.
Richard currently lectures on the VFX degree at the University of Bolton. Has had huge enjoyment working on both the technical and artistic challenges of the film, TV and games industries. Most recently, acting as texturing supervisor on Monsters: Dark Co
Richard started his career in graphic design before moving into CGI animation as a 3D artist. After five years creating work for commercials, broadcast and games Richard set up Axis. His credits include Infinity Blade and Halo 4.
Encore 3D artist Rick has executed VFX for series such as Castle and Banshee. Formerly a CG supervisor at Eden FX, he also worked on The Ghost Whisperer.
Rob Bredow is CTO and VFX supervisor at Sony Pictures Imageworks. As CTO, he has brought a production-perspective to the role and also created Imagework's open source initiative. For his work on Surf's Up, Rob was nominated for an Academy Award.
Rob has been in the 3D and graphics industry for 25 years, started off setting up design studios to working for Autodesk then ATI to AMD. His current job is to talk to all the software companies to and develop joint technology.
Rob Powers is the president of Lightwave 3D Group, he is also a member of the VES, Art Directors Guild and the VP Committee. Rob was the first CG artist to join Cameron’s team as animator TD on the award-winning Avatar.
Robert is the product marketing manager of Side Effects Software. Robert has over two decades in the CG industry working at Alias | Wavefront and then Side Effects. While his title says marketing, education and learning have been his real passion.
Ronen is an architectural visualisation artist based in Tel-Aviv, Israel. Starting as a freelancer in 2002, he founded Polytown Media in 2005. He is well known for his Architectural Visualization blog.
Ruben is Joint Head of 3D at The Mill’s New York studio. He has led projects for Nike, Google, Johnnie Walker and Range Rover. His work has won numerous awards including a Gold Cannes Lion and British Arrow.
As the first product manager for ZBrush, Ryan worked with programmers and artists to fuse traditional and digital art processes, and helped integrate ZBrush into industry pipelines. Today he’s teaching the world to sculpt with his company YouSculpt LLC.
Co-founder of Leonard Blum Studio, Salvador worked as war correspondent in the former Yugoslavia, and in New York for five years in the publishing industry. Currently teaching photography for CGI in Animation and VFX degrees at Universitat Ramón Llull.
Scott is a freelance 3D artist (currently at Sky) who's been working in the entertainment industry for the past seven years. As a generalist he has worked on a range of projects for film, broadcast, commercials, previz, automotive design and mograph.
Shelley Page is head of international outreach at DreamWorks Animation. She has worked in the field of feature animation since 1986 with the likes of Richard Williams and Steven Spielberg, and has 18 feature film credits to date.
Simon is head of CG, Integrated Advertising, at Framestore in London, supervising huge VFX projects such as the return of Audrey Hepburn for Galaxy, hoards of orcs for Coca-Cola and crowds of dancing Robots for Audi.
Simon is CEO at Happy Finish, a world leading creative solutions company, who create high quality stills and animation. He has in depth knowledge in the realm of VFX supervision, compositing and 3D animation.
Simon Webber is a seasoned creature modeller and concept artist. His work has been used in feature films such as Thor, Cowboys and Aliens, and Snow White and the Huntsman.
Sofronis Efstathiou joined Animal Logic in 2004 as training manager, facilitating training on Happy Feet and 300. Now he continues to train artists in the industry and teaches computer animation on courses at Bournemouth University’s NCCA.
Laika's Steve Emerson is VFX supervisor on new stop-motion animation The Boxtrolls.
Steve Smith is an animation producer, director, and founder of Beakus animation studio in London. Having worked in animation for 14 years, Steve now oversees and creates work in 2D and 3D, and for him the communication of ideas is always king.
Tom is co-founder and director of award winning Blue-Zoo Animation. After studying Computer Animation at Bournemouth University, Tom set up the studio with three classmates and over 14 years the studio has grown from four to over 100 people.
VFX supervisor Tom joined MPC in 2004 and has since led the team on acclaimed commercials work. He supervised Three's viral hit Moonwalking Pony in 2013. Tom works across commercials and music promos, within Nuke and Flame for top brands.
Torbjorn, a former 3D artist turned compositor, has spent the past 14 years working for some of the most celebrated VFX studios in Sweden, London and the US. He is currently a lead compositor at Psyop.
Vicky is head of 3D for MPC New York and has worked on award-winning projects for international brands including Nike, Dell, and Sony's Infamous Second Son directed by Adam Berg.